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1. The Tier 2 ammo balance, Scorch nerf - in Test Server Feedback [original thread]
Scorch is being removed from the game. Start training missiles right away. - Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust. Bellum Eternus Inve...
- by Bellum Eternus - at 2010.10.05 03:27:00
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2. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
I was just thinking to myself about how a dynamic 'pollution map' would add to the gameplay for PI. Basically you would be able to see the various environmental problems that your activities create on the planet. Extractors and processors might h...
- by Bellum Eternus - at 2010.04.28 02:46:00
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3. Why no PvP with PI - in Test Server Feedback [original thread]
Originally by: ChrisIsherwood Your title is not quite accurate; your complaint is that there is no combat with PI. The player versus player struggles in Jita are just as fierce and usually for much higher stakes than combat. There will c...
- by Bellum Eternus - at 2010.04.25 10:22:00
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4. Why no PvP with PI - in Test Server Feedback [original thread]
Originally by: Ninetails o'Cat Hmmm, low risk money producing method in low-sec = haulers travelling round with stuffs in the cargohold = chance for pirates to have fun ransoming/stealing stuff from people = what pirates have been asking f...
- by Bellum Eternus - at 2010.04.24 23:41:00
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5. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Gecko O'Bac Originally by: Bellum Eternus I'd agree with you if the functionality was there to do what you're talking about, but since it isn't (only able to form routes between producer/consumer etc.) I came to the...
- by Bellum Eternus - at 2010.04.21 03:23:00
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6. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Sturmwolke Edited by: Sturmwolke on 18/04/2010 15:12:15 Originally by: Bellum Eternus With respect to your post/feedback, are there any issues that I haven't covered or ideas that I've submitted that you think co...
- by Bellum Eternus - at 2010.04.19 02:13:00
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7. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Other stuff that needs to happen: band boxing units, double clicking or shift clicking to add units for multiple selections at a time. - Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are form...
- by Bellum Eternus - at 2010.04.18 03:50:00
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8. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Gecko O'Bac Edited by: Gecko O''Bac on 17/04/2010 08:39:52 Originally by: Bellum Eternus Am I explaining this clearly enough? Yes but you're basically trying to put together under the same term a physical obj...
- by Bellum Eternus - at 2010.04.17 09:40:00
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9. Getting a realy tight pattern. . - in Test Server Feedback [original thread]
When I started messing with deploying extractors (and indeed, all PINs) I was totally floored that there isn't a minimum footprint for placement radius for PINs. It's completely idiotic that the devs have made such a mistake and it lends itself to...
- by Bellum Eternus - at 2010.04.17 08:30:00
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10. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Gecko O'Bac Wrong, on all accounts. You can route items through different pins, thus creating less links and using less cpu/grid. If you make one route per link you're wasting resources usually. Routing takes advantage of ...
- by Bellum Eternus - at 2010.04.17 08:20:00
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11. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Sturmwolke Arent' you a bit late? I think most of this have been covered in the V2 megathread, in one way or another. I definitely agree with you core assessment though, that the UI sucks balls if what we see now makes it...
- by Bellum Eternus - at 2010.04.17 08:09:00
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12. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
Originally by: Gecko O'Bac Originally by: Rakshasa Taisab Originally by: Bellum Eternus Creating 'routes' and 'links' are redundant and needless. Why would you ever create a link and not a route? Remove links and instead ma...
- by Bellum Eternus - at 2010.04.17 07:55:00
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13. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
The "Management" menu: why do we even have one? How hard would it be to simply have a right click pop up menu for the ENTIRE PLANET with a little selection called "PLACE", and in this placement sub menu you have further selections: command center...
- by Bellum Eternus - at 2010.04.17 07:44:00
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14. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
LINKS: Why is there a links menu for each PIN? All the information you'll ever need about a link is contained in the display as you mouse over each link- it's utilization percentage. And why is this even useful? It's either going to be 100%, or it...
- by Bellum Eternus - at 2010.04.17 07:08:00
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15. FEEDBACK: Planetary Interaction 16 April 2010 - in Test Server Feedback [original thread]
The UI is a mess. Specific issues: It's not consistent with the rest of Eve's UI. There are multiple locations for information: left hand side manage/scan menu, the context menu for each PIN etc. The management menu is NOT intuitive as it doesn'...
- by Bellum Eternus - at 2010.04.17 06:45:00
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16. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
Originally by: Jack bubu PAAANNIIICCCC!!!! LOLZ -- Bellum Eternus Inveniam viam aut faciam. Tier 5 Battleships
- by Bellum Eternus - at 2010.03.17 21:48:00
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17. 11th hour plea: Please look again at Vindicator - in Test Server Feedback [original thread]
Originally by: Marlona Sky Originally by: Bellum Eternus Originally by: Lylu yep, vindi fullfills it,s role now :), hope we see some in pvp :), just the active tanking is maybe not the best ^^ The damage increase wasn'...
- by Bellum Eternus - at 2010.02.03 07:40:00
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18. 11th hour plea: Please look again at Vindicator - in Test Server Feedback [original thread]
Originally by: Lylu yep, vindi fullfills it,s role now :), hope we see some in pvp :), just the active tanking is maybe not the best ^^ The damage increase wasn't enough. It's only marginally better than a Navy Mega at this point once...
- by Bellum Eternus - at 2010.02.01 03:58:00
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19. 11th hour plea: Please look again at Vindicator - in Test Server Feedback [original thread]
The amount of crap in this thread is just ridiculous. The new Vindi buff isn't OP by a long shot. Hell, it's not even the equivalent of another Magstab II being added to the ship. Think about that for a moment: The Navy Mega has an extra low. You ...
- by Bellum Eternus - at 2010.01.09 21:14:00
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20. Boost Patch (Domination 1.2?) - in Test Server Feedback [original thread]
"Domination"? Really Pattern? LOL. -- Bellum Eternus Inveniam viam aut faciam. Tier 5 Battleships
- by Bellum Eternus - at 2010.01.08 17:58:00
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